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Why We Fight Over Fiction

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We tell stories with language, and so prefer to tell the kind of stories that ordinary language can describe well.

Consider how language can describe a space of physical stuff and how to navigate through that stuff. In a familiar sort of space, a few sparse words can evoke a vivid description, such as of a city street or a meadow. And a few words relating to landmarks in such a space can be effective at telling you how to navigate from one place to another.

But imagine an arbitrary space of partially-opaque swirling strangeness, in a highly curved 11-dimensional space. In principle our most basic and general spatial language could describe this too, and instruct navigation there. But in practice that would require a lot more words, and slow the story to a crawl. So few authors would try, though a filmmaker might try just using visuals.

Or consider stories with non-human minds. In principle those who study minds in the abstract can conceive of a vast space of possible minds, and can use a basic and general language of mental acts to describe how each such mind might make a decision, or send a communication, and what those might be. But in practice such descriptions would be long, boring, and unfamiliar to most readers.

So in practice even authors writing about aliens or AIs stick to describing human-like minds, where their usual language for describing what actors decide and say is fast, fluid, and relatable. Authors even prefer human characters with familiar minds, and so avoid characters who think oddly, such as those with autism.

Just as authors focus on telling stories in familiar spaces with familiar minds, they also focus on telling stories in familiar moral universes. This effect is, if anything, even stronger than the space and mind effects, as moral colors are even more central to our need for stories. Compared to other areas of our lives, we especially want our stories to help us examine and affirm our moral stances.

In a familiar moral universe, there many be competing considerations re what acts are moral, making it sometimes hard to decide if an act is moral. Other considerations may weigh against morality, and reader/viewers may not always sympathize most with the most moral characters, who may not win in the end. Moral characters may have unattractive features (like being ugly). There may even be conflicts between characters who see different familiar moral universes.

These are the familiar sorts of “moral ambiguity” in stories said to have that feature, such as The Sopranos or Game of Thrones. But you’ll note that these are almost all stories told in familiar moral universes. By which I mean that we are quite familiar with how to morally evaluate the sort of actions that happen there. The set of acts is familiar, as are their consequences, and the moral calculus used to judge them.

But there is another sort of “moral ambiguity” that reader/viewers hate, and so authors studiously avoid. And that is worlds where we find it hard to judge the morality of actions, even when those actions have big consequences for characters. Where our usual quick and dirty moral language doesn’t apply very well. Where even though in principle our most basic and general moral languages might be able to work out rough descriptions and evaluations, in practice that would be tedious and unsatisfying.

And, strikingly, the large complex social structures and organizations that dominate our world are mostly not familiar moral universes to most of us. For example, big firms, agencies, and markets. The worlds of Moral Mazes and of Pfeffer’s Power. (In fiction: Jobs.) Our stories thus tend to avoid such contexts, unless they happen to allow an especially clear moral calculus. Such as a firm polluting to cause cancer, or a boss sexually harassing a subordinate.

As I’ve discussed before, our social world has changed greatly over the last few centuries. Our language has changed fast enough to describe the new physical objects and spaces that have arisen, at least those with which ordinary people must deal, if not the many new strange objects and spaces behind the scenes that enable our new world. But we have not gone remotely as fast at coming to agree on moral stances toward the new choices possible in such social structures.

This is why our stories tend to take place in relatively old fashioned social worlds. Consider the popularity of the Western, or of pop science fiction stories like Star Wars that are essentially Westerns with more gadgets. Stories that take place in modern settings tend to focus on personal, romantic, and family relations, as these remain to us relatively familiar moral universes. Or on artist biopics. Or on big conflicts like war or corrupt police or politicians. For which we have comfortable moral framings.

Stories we write today set in say the 1920s feel to us more comfortable than do stories set in the 2020s, or than stories written in the 1920s and set in that time. That is because stories written today can inherit a century of efforts to work out clearer moral stances on which 1920s actions would be more moral. For example, as to our eyes female suffrage is clearly good, we can see any characters from then who doubted it as clearly evil in the eyes of good characters. As clear as if they tortured kittens. To our eyes, their world has now clearer moral colors, and stories set there work better as stories for us.

This is also why science fiction tends to make most people more wary of anticipated futures. The easiest engaging stories to tell about strange futures are on how acts there that seem to violate the rules in our current moral universe. Like about how nuclear rockets spread radioactivity near their launch site, instead of the solar civilization they enable. Much harder to describe how new worlds will induce new moral universes.

This highlights an important feature of our modern world, and an important process that continues within it. Our social world has changed a lot faster than has our shared moral evaluations of typical actions possible in our new world. And our telling stories, and coming to agree on which stories we embrace, is a big part of creating such a fluid language of shared moral evaluations.

This helps to explain why we invest so much time and energy into fiction, far more than did any of our ancestors. Why story tellers are given high and activist-like status, and why we fight so much to convince others to share our beliefs on which stories are best. Our moral evaluations of the main big actions that influence our world today, and that built our world from past worlds, are still up for grabs. And the more we build such shared evaluations, the more we’ll be able to tell satisfying stories set in the world in which we live, rather than set in the fantasy and historical worlds with which we must now make do.

(This post is an elaboration of this Twitter thread.)


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